Charles D. Johnson
Email: charles@djcanimations.com


PROFESSIONAL SUMMARY
I have about 8 years of experience working in 3D Animation. I have completed work with Bluepoint Games on the AAA title Demon’s Souls Remake and Rooster Teeth Productions on RWBY, gen:LOCK, and the Red vs Blue series.  I have experience working with hand-key animation and mocap clean-up. Also, I’ve worked with blend spaces, blueprints, and level sequences in Unreal Engine 5.

WORK EXPERIENCE
Freelance 3D Animator - December 2024 to Present
Self-Employed
-Freelance 3D animation for clients and studios
Gameplay Animator - October 2022 to October 2023
Calypte, A Virtuos Studio - Concord, California - Full-Time Remote
-Responsible for motion capture cleanup for 1943 Rise of Hydra prototype
-Animated hand key locomotion sets for in-house prototype
-Created blend spaces and assisted the animation technician with building animation blueprints in 
 Unreal Engine 5
3D Animator - September 2020 to October 2022
Rooster Teeth Productions - Austin, Texas - Contract
-Animated numerous characters using motion capture and hand-key animation for RWBY Volumes 8, 9, and the RWBY x Justice League Movie Part 1 & 2
-Provided layout, motion capture clean-up, and hand-key animated multiple characters for Red vs Blue Zero
Gameplay Animator on Demon’s Souls Remaster - October 2019 to August 2020
Bluepoint Games - Austin, Texas - Contract
-Responsible for motion capture cleanup and hand-key animation for in-game locomotion sets
-Responsible for the clean-up of facial motion capture of NPCs
3D Animator on gen:LOCK  Season 1 - April 2018 to February 2019
Rooster Teeth Productions - Austin, Texas - Contract
-Animated 20-30 seconds a week using motion capture and hand-key animation
-Participated as a motion capture actor for multiple shots and sequences
-Provided layout for sequences
3D Animator on RWBY Volume 5 - October 2017 to January 2018
Rooster Teeth Productions - Austin, Texas - Contract
-Animated 20-30 seconds a week using motion capture and hand-key animation

SKILLS
-Proficient in Autodesk Maya (Also uses Human IK to transfer Mocap data to character rigs)
-Proficient in Adobe Creative Suite: Illustrator, Photoshop, Animate, After Effects, etc.
-Familiar with visual storytelling, storyboarding, and layout
-Experience using Unreal Engine 5 (Building blend spaces, level sequences, and blueprints)
-Experience using Perforce, Shotgrid, and Jira pipelines
-Experience in rigging bipedal characters


EDUCATION
The Art Institute of Houston 2009-2012
Bachelors of Arts in Media Arts and Animation

AnimSchool: Online School for 3D Animation 2016-2017
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